Even though I am ripping on this, I think it is going in the right direction. The big multi touch pad is very cool, especially if you can control the whole screen at once with the touchpad, instead of having to drag your finger across the pad multiple times to get all the way across. I like being able to use multiple fingers on my MacBook touchpad, but I think with 5 fingers, there is a lot more potential than just resizing windows. I'm sure with this kind of system, someone could make a game with a pretty intricate control system. The problem of seeing all of your windows needs to be addressed, but 10GUI's approach isn't much different than Microsoft's new alt-tab scrolling list of windows, or Apple's expose. Overall, I am excited to see if this project will develop further in the future or if other systems will implement some of 10GUI's features.
Friday, October 16, 2009
10 GUI
I had a few comments on the 10GUI that we watched a video about in class. It seemed like a good idea, but I don't think that is very revolutionary from current UI's. The multi touch keyboard was a very nice touch, with it detecting (at least) 10 finger inputs. And it actually having different functions that corresponded to up to 5 different fingers was pretty surprising. But the fact that everything beyond one finger was only being used for window layout was dissapointing. In fact two fingers being used to scroll down in a window is exactly the same as the touchpad on an Apple computer. The only difference it that on 10GUI, it has input at multiple points, not just 2 fingers controlling one point as on an Apple. Also, the windows having to be layed out side-by-side seemed very restricting. What if you have two wide but short windows you want to lay out above and below eachother? Is this not possible in 10GUI. And 10GUI, Con10uum....these are terrible names, how can people jump on board with this product if they have to call it that. Stick to a word man, no numbers.
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